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Post by Tuce Willis on Apr 24, 2008 20:37:32 GMT -5
Weapon Attack=Strength + Weapon might - Enemies' defense Magic attack=Magic + Tome strength - Enemies' resistance
Hit= (Skill*2) +(0.5*luck) + Weapon/tome hit - Enemies avoid
Crit rate= skill*0.5-enemies luck + weapon crit
Avoid=2*AS+ Luck
AS (if con<weight)=Speed-(weapon/tome weight-con)
AS (if con>weight)=speed
Triangle Advantages:
Sword > Axe > Lance > Sword
Anima > Light > Dark > Anima
If you get a triangle advantage, you get +15 hit and + 1 Mt, and the opponent gets -15 hit and -1 Mt, and vice versa. The effect is doubled and the triangle is reversed if a reaver weapon is used, even if the reaver is at the disadvantage. If both fighters use a reaver weapon, everything is negated and the normal triangle applies.
IMPORTANT: HALF POINTS OF BATTLE STATS ARE ROUNDED DOWN, NOT UP!
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