Post by Kai le Chevalier on Apr 26, 2008 22:09:52 GMT -5
A group that call them selves RED (short for Reliable Excavation Demolition) have to fight BLU (short for Builders Leauge United) in territory control since they are rivals in the same field. You can play as one of the 9 classes in this RP, the only stats you honestly need are health (can not remember all of the ammo, so just how much per round
Offence:
The Scout (yet to be taken)- a a kid from the Boston that may look like your average paperboy, but carries a scattergun, a pistol, and a baseball bat. The scout is considered brash and arrogant, whith his signature line “BONK”, the fasted class in the game but has the least amount of defence and the second least amount of health (Health: 150. Scattergun: 6, Pistol: 12
The Soldier (yet to be taken)- a deep military voice WWII veteran/admirer, he has WWII uniform and weapons at his use. Has a military attitude like the leader of a boot camp, any of them. Carries a rocket launcher, a shotgun, and a spade (foldable shovel, your call). Second highest defence accompanied by second lowest speed gives him versatility and durability. (health: 200, rocket: 4, shotgun: 5
The Pyro (yet to be taken)- wearing a gas mack and a fireproof suit….no one can understand whatever the pyro says (typical line for anyone using him: mphhmhphphmphm or any muffled letters you like using) so hes one to use actions intead. His plame thrower, while having no range at all, can light ememies on fire (at least, we hope so) can can keep them on fire until they die, cant be used underwater and eats ammo like nothing. Accompanied by typical shotgun and a fire axe (health: 175 flamethrower: 200, shotgun: 6)
Defence:
The demoman (yet to be taken)- Speaks with a scootish accent that is extremely drunk, he wears a skull cap, an eyepatch, and a eod suit. He has a regulart greneade launcher, and a sticky bomb gun which act like mines…and a wiskey bottle. Average defence and speed, used for keeping points in check (health: 175 grenade launcher: 4, Sticky bomb: 8 at once)
The Heavy: (yet to be taken)- with a Slavic accent, he idolizes his minigun, Sasha (“You did well, kiss me!”) and will kill anyone dumb enough to harm it/touch it. He has the highest health, defence, and attack power, but is the slowest and his minigun takes a while to charge if not pre-charged. Also carries a shotgun and fists, but the minigun is what is used the most. (Health: 300 minigun: 300, shotgun: 6)
The Engineer (yet to be taken): a Texan with a hardhat, and overalls that relies on what he builds ranther than his guns. He only has a shotgun, a pistol, and a wrench, but can build some of the most important things a team needs. You spawn with 200 metal and can gain more from fallen weapons and ammo drops. You can build teleporter entrances/exit (130 metal for both) which take time to charge once someone uses it. A dispenser (100 metal) that gives people standing near it health and ammo, and gives you metal. And a sentry gun (130). At level one, it is small and may not hold off a point for long, but if you hit it (or anything else to repair it) with your wrench, it gives some metal for upgrade, after 200 metal it upgraders to dual galtlings, after another 200 it obtains rockets, by then it is hard for anyone to get a look if it without getting shot to death over it. Average in every other department (health: 125 Shotgun: 6 pistol: 12
Support:
The medic (yet to be taken): the medic is what you use to go commando on the eenemy base and decimate all there is, only if you’re an idiot who doesn’t know what a medic is. A german Doctor with a lab coat, he sports a syringe gun which does little damage, a medihealer which heals temamtes to 150% of their total health as llong as he keeps on healing them, and a saw. If he is healing for long enough, he gains ubercharge and him and the person he is healing is invincible for a short while (health: 150 syringe gun: 20)
The Sniper (yet to be taken)- An Aussie with a funny hat, he uses a bolt action sniper rifle to....do I really need to explain what to do? The sniper rifle in this game has a unique charge meter the longer you stay in the scope, if you fire the moment you go into scope, it will do minimal damage, if the scope is at full charge, you will kill them 9 out of 10 times. Head shots also have instant death capabilities. rather average in defence but slightly faster speed than the regular classes. Also carry an SMG that should only be used either for cover fire or close range since it eats ammo and aims badly, and a machete for meele
For a general appearance of the units, refer to the TF2 wiki
(This is all I have for now about it, if there is anything else you need to know, ask me and I will edit it into this post
Offence:
The Scout (yet to be taken)- a a kid from the Boston that may look like your average paperboy, but carries a scattergun, a pistol, and a baseball bat. The scout is considered brash and arrogant, whith his signature line “BONK”, the fasted class in the game but has the least amount of defence and the second least amount of health (Health: 150. Scattergun: 6, Pistol: 12
The Soldier (yet to be taken)- a deep military voice WWII veteran/admirer, he has WWII uniform and weapons at his use. Has a military attitude like the leader of a boot camp, any of them. Carries a rocket launcher, a shotgun, and a spade (foldable shovel, your call). Second highest defence accompanied by second lowest speed gives him versatility and durability. (health: 200, rocket: 4, shotgun: 5
The Pyro (yet to be taken)- wearing a gas mack and a fireproof suit….no one can understand whatever the pyro says (typical line for anyone using him: mphhmhphphmphm or any muffled letters you like using) so hes one to use actions intead. His plame thrower, while having no range at all, can light ememies on fire (at least, we hope so) can can keep them on fire until they die, cant be used underwater and eats ammo like nothing. Accompanied by typical shotgun and a fire axe (health: 175 flamethrower: 200, shotgun: 6)
Defence:
The demoman (yet to be taken)- Speaks with a scootish accent that is extremely drunk, he wears a skull cap, an eyepatch, and a eod suit. He has a regulart greneade launcher, and a sticky bomb gun which act like mines…and a wiskey bottle. Average defence and speed, used for keeping points in check (health: 175 grenade launcher: 4, Sticky bomb: 8 at once)
The Heavy: (yet to be taken)- with a Slavic accent, he idolizes his minigun, Sasha (“You did well, kiss me!”) and will kill anyone dumb enough to harm it/touch it. He has the highest health, defence, and attack power, but is the slowest and his minigun takes a while to charge if not pre-charged. Also carries a shotgun and fists, but the minigun is what is used the most. (Health: 300 minigun: 300, shotgun: 6)
The Engineer (yet to be taken): a Texan with a hardhat, and overalls that relies on what he builds ranther than his guns. He only has a shotgun, a pistol, and a wrench, but can build some of the most important things a team needs. You spawn with 200 metal and can gain more from fallen weapons and ammo drops. You can build teleporter entrances/exit (130 metal for both) which take time to charge once someone uses it. A dispenser (100 metal) that gives people standing near it health and ammo, and gives you metal. And a sentry gun (130). At level one, it is small and may not hold off a point for long, but if you hit it (or anything else to repair it) with your wrench, it gives some metal for upgrade, after 200 metal it upgraders to dual galtlings, after another 200 it obtains rockets, by then it is hard for anyone to get a look if it without getting shot to death over it. Average in every other department (health: 125 Shotgun: 6 pistol: 12
Support:
The medic (yet to be taken): the medic is what you use to go commando on the eenemy base and decimate all there is, only if you’re an idiot who doesn’t know what a medic is. A german Doctor with a lab coat, he sports a syringe gun which does little damage, a medihealer which heals temamtes to 150% of their total health as llong as he keeps on healing them, and a saw. If he is healing for long enough, he gains ubercharge and him and the person he is healing is invincible for a short while (health: 150 syringe gun: 20)
The Sniper (yet to be taken)- An Aussie with a funny hat, he uses a bolt action sniper rifle to....do I really need to explain what to do? The sniper rifle in this game has a unique charge meter the longer you stay in the scope, if you fire the moment you go into scope, it will do minimal damage, if the scope is at full charge, you will kill them 9 out of 10 times. Head shots also have instant death capabilities. rather average in defence but slightly faster speed than the regular classes. Also carry an SMG that should only be used either for cover fire or close range since it eats ammo and aims badly, and a machete for meele
For a general appearance of the units, refer to the TF2 wiki
(This is all I have for now about it, if there is anything else you need to know, ask me and I will edit it into this post